I will soon start an internship at NVIDIA under the supervision of Alex Keller, Thomas Müller and Merlin Nimier-David. I am also currently studying at ETH Zürich🇨🇭, where I follow a master of science. Among the Computer Science Department, I am majoring in Visual and Interactive Computing and minoring in Machine Learning. Additionally, I recently completed a postgraduate engineering degree at École polytechnique in Paris 🎓.
In Summer 2022, I had the incredible opportunity to take part in a five-month research adventure at Inria Sophia-Antipolis among the GraphDeco team. Supervised by George Drettakis and kindly advised by Georgios Kopanas, Stavros Diolatzis and Thomas Leimkühler, I mostly focused on point-based neural rendering and Neural Radiance Fields a.k.a. NeRF 🔫. This resulted in a contribution to Neural Point Catacaustics released at SIGGRAPH ASIA 2022 and NeRFshop that I presented in 2023 at I3D 👨🏫.
I am interested in Computer Graphics and its connections to machine learning. Most notably, I am currently focusing on topics such as neural rendering, diffusion models and neural fields. Some of my recent interests also include neuro-symbolic AI, natural language processing and various machine learning topics 🖥️.
In my free time, I enjoy hiking on Swiss mountains ⛰️, cycling up (and down) steep hills 🚴, running with a compass and a map 🗺️, swimming in freezing lakes and rivers 🏊🏻, reading books and research papers 📖, watching international movies you've probably never heard of 🎥, and first and foremost talking and socializing 👋. So if you want to chat, I'm your man!
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ETH Zürich
Department of Computer Science
Master of Science
Major in Visual and Interactive Computing - Minor in Machine Learning
September 2022 - current
École polytechnique
Department of Computer Science
Postgraduate engineering degree
Major in Image, Vision and Learning
September 2019 - August 2023
NeRFshop: Interactive Editing of Neural Radiance Fields (I3D 2023)
Clément Jambon,
Bernhard Kerbl,
Georgios Kopanas,
Stavros Diolatzis,
Thomas Leimkühler,
George Drettakis
NeRFshop is a novel end-to-end method that allows users to interactively select and deform objects through cage-based transformations. Once complete, edits can be collapsed and saved as a portable NeRF representation through a distillation process.
Project page
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Paper
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Video
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Talk
Neural Point Catacaustics for Novel-View Synthesis of Reflections (SIGGRAPH Asia 2022)
Georgios Kopanas,
Thomas Leimkühler,
Gilles Reiner,
Clément Jambon,
George Drettakis
We introduce a new point-based representation to compute Neural Point Catacaustics allowing novel-view synthesis of scenes with curved reflectors, from a set of casually-captured input.
Project page
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Paper
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Video
NVIDIA
Research Intern
October 2023 - January 2024
Inria
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GraphDeco Team
Research Intern
Supervisor: George Drettakis
March 2022 - August 2022
Wemap
Computer Vision Engineer (Internship)
Supervisor: Thibaud Michel
June 2021 - August 2022
Institute of Technology of Cambodia
Teacher and Research Assistant (Internship)
October 2019 - March 2020
Improved 3D scene reconstruction with diffusion models (ETH Zürich)
Semester project supervised by Silvan Weder among the Computer Vision and Geometry Lab
During 5 months, I investigated large-scale 2D diffusion models in order to perform "neural extrapolations" of partial NeRF scenes. To tackle this problem, I mostly focused on the following state-of-the-art techniques: Feature Fields, Score Distillation Sampling (SDS) and feature-guided conditioning of diffusion models.
Report (71.7 MB)
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Low-res report (9.7 MB)
Game Theory for Image Segmentation (ETH Zürich)
For the block course Controversies in Game Theory IX: Cooperative and Non-Cooperative Game Theory, I reproduced results from two previous works and implemented from scratch a segmentation algorithm based on game theory and evolutionary dynamics. Additionally, I investigated the use of DINO features for semantic segmentation.
Code
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Report
Computer Graphics 2022: Rendering Competition (ETH Zürich)
Honorable Mention of the jury
For the Computer Graphics 2022 Rendering Competition at ETH Zürich, Marius Debussche and I implemented a path tracer with complex features including spectral rendering, subsurface scattering, an advanced camera model and participating media.